Play long enough and you'll notice there are two kinds of poker.
The first is stranger poker. You sit down and nobody at the table knows anybody. Mind games barely matter here; most hands get settled by fundamentals, meaning logical inference: game theory, observation and information gathering, deduction and elimination, odds and balance.
All of that boils down to math, logic plus statistics plus game theory. If your math is good enough, you cannot fail to profit in a stranger game. In that world you compete on math. You're playing the cards.
The second is regulars poker, and it's a different game entirely. The keyword is thinking levels. Fundamentals stop mattering in this world; worse, they become bait. Everyone is deep in each other's heads: how I read you, how I read you reading me, how I read you reading me reading you, level upon level. Some players call this the soul of the game. Others call it a cruel world. Either way, in regulars poker you compete on psychology. You're playing the people.
Fish Bets and Fish Calls: Iron Rules of the Fundamentals World
I've written before about classic beginner mistakes, and two of them matter here. A fish bet is a bet that no worse hand will call and no better hand will fold, so the bet accomplishes nothing. A fish call is a call where no hand weaker than mine would ever bet this way, so my call just donates.
The classic spot: a board where a single card makes a straight, or a single card makes a flush. On boards like that, betting a set is a fish bet, and calling with two pair is a fish call.
These rules come straight out of sound fundamentals. In a stranger game, they apply almost everywhere.
The Same Pocket 77s Flip Against a Different Crowd
Walk into a regulars game and that iron rule gets beaten out of shape.
Picture two strong players going heads-up. Note the premise: both of them know every fundamental there is, and both know the other knows. Neither is some clueless punter who can't measure his own hand strength.
The board runs 4-5-6-7-K, four suits. One player holds 77, a set of sevens, and he bets.
By fundamentals, that's a fish bet: on a one-card-straight board, who calls without the straight? But in a regulars game, the opponent's mind works one level up: you know a bet on this board can't get called by anything but a straight, and you bet anyway. So either you really have it, or you're bluffing. Follow that line and he might call you with 67, with 7K, even with 7A.
Look at it once more from the other side. A set of sevens has genuine showdown value; the textbook line is to check and show down. He refuses and bets into the teeth of the fundamentals instead. That "abnormal" bet is itself the weapon. This is psychological warfare, the war of thinking levels.
Ten Minutes at the Rail Tells You Which of Three Games You're In
You wander into an unfamiliar game. Don't play yet. Watch for ten minutes, and you'll find the game is one of three types.
Type one: the genuine fish game. Players keep betting 77 and 67 on the 4-5-6-7-K board, and others call with 67 and A7. Ask the guy who bet 77 what he was thinking and he'll tell you, honestly, that a set of sevens is huge. Real fish bets, real fish calls. Sit down with confidence; there are ten thousand ways to beat this game.
Type two: the rational game. You watch for ages and nobody makes a single abnormal move. Everyone plays by the book, even the bluffs are well balanced, and fish bets and fish calls don't exist. You've found a stranger game.
Type three: it looks exactly like type one, fish bets and fish calls flying everywhere. Then you sit down, and something strange happens. Every pot you enter turns into stranger poker. Your value bets get no calls, your fish bets get picked off instantly, and your fish calls really are donations. The moment you fold out of a hand, the fish bets and fish calls start flying again.
The conclusion stings: you're a stranger who wandered into a regulars game. Their fishiness is a show they put on for each other. It was never for you.
Thinking Levels: Higher Is Not Better
One last thing about thinking levels. A lot of people get this wrong. They assume a higher level is always better, that it's a badge of raw brainpower. It isn't.
Take rock-paper-scissors with a close friend, ten rounds in a row. Level one: he throws rock twice, you figure he's too embarrassed to throw it a third time, so you throw paper. Level two: he knows the "switch after two" instinct and fires rock again, so you switch to scissors. Level three: he guesses you'd think that and actually does switch, so you adjust again.
This whole level game has a precondition: your opponent has to be thinking at all. Swap in a stranger who throws randomly, and your five levels of reasoning are worth about as much as a coin flip. Every level present, zero extra profit.
So thinking level and thinking ability are different things. Whether a level is right depends on which floor your opponent is standing on, not on how high you can climb. Play levels against someone who doesn't think and you're performing for an empty room. Refuse to play them against a regular who knows you, and you're giving money away.
Stranger games reward the cards. Regulars games reward the people. Neither skill set outranks the other; the only sin is using one where the other belongs.
Watch before you sit. Figure out whether this table is playing the cards or playing the people. Then decide whether to reach for your calculator or your read on human nature.